void AI_SaveHook( FILE *f, struct edict_s *ent, field_t *hook_fields, int nSize );
void AI_LoadHook( FILE *f, struct edict_s *ent, field_t *hook_fields, int nSize );
void AI_SavePlayerHook( FILE *f, struct edict_s *ent );
void AI_LoadPlayerHook( FILE *f, struct edict_s *ent );
void AI_SaveMonsterPlayerHook( FILE *f, struct edict_s *ent );
void AI_LoadMonsterPlayerHook( FILE *f, struct edict_s *ent );
